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Samurai Shodown II - Neo Geo AES cover art for Samurai Shodown II, featuring art by Shinkiro. Samurai shodown - Éditeur SNK Développeur SNK Date de sortie 1993 … Wikipédia en Français Die ursprüngliche Reihe war in 2D gehalten und hatte vier Nachfolger daneben erschienen mehrere Spiele… … Deutsch Wikipedia Samurai Shodown - (Samurai Spirits in Japan) ist der Name einer Kampfspiel Serie von SNK, die ursprünglich für die Neo Geo Automaten und Spielkonsole erschien. Samurai Shodown - Saltar a navegación, búsqueda Samurai Shodown es el nombre popular de una larga serie de videojuegos de batalla entre dos personajes armados (con espadas u otro instrumento) sacada al mercado por la compañía SNK, una compañía de videojuegos… … Wikipedia Español It is currently most commonly seen as a competent, if unexceptional, fighting game. Those who were familiar with "" also noted that the new, alternate characters tended to be heavily watered-down versions of Bust characters in that game ( Enja and Suija in particular). Common complaints usually revolved around the poor animation on the new characters, and the removal of the Slash/Bust system. Though fans were glad to see a new installment, the gameplay failed to excite players as much as had been hoped. "SS5" was a modest success, though not a smash hit. The Slash/Bust system of the last few games was done away with, and each character now only had one version, though in several cases, the Bust mode was replaced by a new character of very similar setup. The gameplay was sped up slightly from " Samurai Shodown IV", and the button layout was changed again.
#Samurai shodown 4 translations series
This created its own issues with the series timeline. Word finally got out that the game was to be a true prequel to the rest of the series, taking place two years before " Samurai Shodown". In spite of this, SNK managed to raise excitement by announcing that Nobuhiro Watsuki, the creator and author of the " Rurouni Kenshin" manga and anime series, was hired to design some of the new characters, and they were gradually revealed by way of silhouettes on the official website, and slowly showing the official artwork. This announcement caused considerable unease among series fans. As part of their reorganization, development duties were given over to the relatively-unknown Yuki Enterprise, which had mainly only created simulation and board games for the " Simple 2000" series of PlayStation 2 games in Japan, and had no experience in developing fighting games. The game was also released on the PlayStation 2, but that version was only made available in Japan and Europe due to SCEA not approving the game.įollowing the revitalization of SNK after its collapse in 2001, the company decided that it would be worthwhile to create another game in the largely-defunct "Samurai Shodown" series. The domestic Xbox version of that release restores these scenes and translates them into English. Unsurprisingly, this upset most English-speaking fans. The original Japanese version of the game also has a great deal of dialogue in single-player mode, but all of those scenes are simply left out when the game's language is set to English. It was one of the last ever games to be released on the Neo Geo.
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"Samurai Shodown V", known as nihongo| "Samurai Spirits Zero"|サムライスピリッツ零|Samurai Supirittsu Zero in Japan, is the eighth game in SNK's Samurai Shodown/Samurai Spirits series of fighting games. Platforms = Arcade, Neo Geo, PlayStation 2, Xbox Caption = PAL PlayStation 2 cover for Samurai Shodown V.Īrcade system = Neo Geo (708 Mbit cartridge)ĭisplay = Raster, 304 x 224 pixels (Horizontal), 4096 colors